Besides spending their time exploring, Nicktropolis offers a variety of multimedia options for its intended nine- to 14-year-old audience. They can listen to Nick.com radio stations, play numerous games and watch videos — either in a Rec Room located in Downtown Nicktropolis on virtual TVs they have purchased using points, which serve as the virtual world’s currency.
Got that? This is a technological innovation that allows kids to sit in front of a real-world computer screen and use that computer to watch a virtual TV screen. Presumably, the option for avatars to display signs of childhood obesity and ADD will be part of Nicktropolis 2.0.