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This Week’s Most Popular Video Game Is a Waiting-in-Line Simulator

If you like waiting on line in real life, you’ll love doing it on your PlayStation. A single design decision has significantly changed the behavior of people playing Tom Clancy’s the Division this week. Ubisoft’s newest video game — an online multiplayer shooter set in New York City — does not allow “pass-through,” or the ability to move through other players if they’re standing in your way. That means that players can block other people from progressing or trap them in certain areas. In life, this is called “being a prick”; in video games, it’s called griefing.

The method for detecting collisions between objects in a video game’s virtual space varies, but usually big multiplayer games like the Division try to make moving around less of a hassle by making sure players can’t block each other’s way. Not so much here: In safe-house areas of the game, players are having to line up in order to speak to one of the non-playable characters.

Ubisofts new game The Division came out today. A poorly thought out mechanic which doesn't allow players to pass through each other, even in a safe house, caused people to have to queue to speak to the first NPC.

If a player stands in a doorway, then nobody can pass through said doorway.

And god help you if you get trapped in a corner.

Ubisoft, the game’s developer, has offered a temporary fix for the bug (or, I guess, feature): “If you run into the unfortunate event where other players are blocking your path … Players can force their way past (or through) others by continuously running into said players for ~3 seconds.”

The issues clearly haven’t slowed interest in the game, though. Ubisoft says the Division set a 24-hour sales record for the company.

This Popular Video Game Is a Line Simulator